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Digi-Conductor | Abstract-Narrative | Altered states and hallucinatory experiences. Visual Music | Custom AudioVisual Instruments | Image Work in Progress
The intersection of the abstract and the concrete forms a VISUAL MUSIC.
Turner describes the elements and functions of Visual Music as an art form where, “pure forms – points, lines, planes-can, like chords and scales, be arranged in time and space”. Turner then adds that this analogy of a Visual Music is “ free from the limitations of representing objects which already exist”. Whilst this freedom is undeniable, and beautifully applied in any of the films by for instance Jordan Belson, Oskar Fischinger and Mary Ellen Bute, I argue that a greater freedom is one that accepts the element of representation in abstraction and vice versa and finds a way to move between these interdependent forms. 4.2 The Visual Music of Oskar FischingerAmong the most prolific, inventive and inspirational pioneers of Visual Music is. Oskar Fischinger, The concept of Visual Music may currently be gaining a wider exposure and following at least partly influenced by the synesthetic capabilities of digital technology. However as early as 1986, Moritz was concerned that Visual Music’s potential delicacy and artistry was in danger of becoming diluted or forgotten: diluted as merely another style for advertising media to use blandly and repeatedly, or forgotten through erasure by digital technology using it as a recipe to be fixed and instantly generated by a computer algorithm. Scott Draves digitally generated, Electric Sheep (Draves ) , and many digital video works produced for instance with the open source software tool Processing™, have a beautiful seductive endlessly flowing quality. Yet it is this same quality, that can display a kind of sameness and lack of distinctive interest or absence of changing moods and atmospheres. 4.3 Generative Artwork and Visual MusicScott Draves sees creative potential in computer algorithms that are of the complexity of ‘artificial intelligence’ and biological simulations of genetic breeding, evolution and mutation of sound image and motion. (Hilborn 2008) This work is quite different from the immensely simpler automated music-visualiser in I-tunes™ or Windows Media Player™. Even though the design and choreography may be generated by “machinery” there is a fascinating organic familiarity to the forms and evolving growth-like changes and mutations of the colors and shapes generated in for instance Scott Draves’ Electric Sheep, Keiko Kimoto’s Imaginary Numbers and John Mc Cormacks Turbulence. Drave’s most recent project Dreams in High Fidelity, builds on his networked artwork, “the Electric Sheep screen-saver”. Draves talks of the development of, “more expressive genetic codes” and in common with Brian Eno’s recent 24Million Paintings, calls his artwork; “Paintings that Evolve.” The Visual Music, or lumia, artist Friedlander shares an interest in a form of moving image that can evolve over time. “I prefer a form without time limits, where you can watch for a minute or an hour ”.(Donnell 2006) Draves also is not interested in short length finite narratives. Dreams in High Fidelity (Draves 2006 )at its current state in March 2007, would take 18 hours to play as one continuous sequence and is intended to play as an ambient attraction similar in effect to a painting in a frame on a wall. Whereas Friedlander uses physics experiments and physical phenomena, Draves uses computer modelling and generation of virtual phenomena. The lack of any narrative momentum or motivation, in these indefinite length works, is a source of both attraction and repulsion. Some may see the beauty of “no fixed form, ever changing,” subtle slight differences, whilst others may just as easily see this same feature as a lack of “content” and “story” amounting to what they might derogatorily refer to as “wallpaper”. 4.4 Visual Music and the full potential of film soundtracks.
In filmic terms, the majority of so-called Visual Music consists of film image with non-diegetic sound or music. That is the soundtrack consists of sound that does not appear to come from any source seen in the filmed image, eg the source of the sound such as a music ensemble, sound system, pianist etc are not seen to be in the film, the sound is coming from another source to the film. This is the relationship of “mood music” in traditional narrative films; the predominant use of film music is to cue, support or affect emotive responses. A slight twist to this system of sound and image structuring occurs in the Visual Music films of many artists interested in literal and precise synchronisation between sound and image, for instance Jordan Belson and more recently Ryoji Ikeda and Robin Fox. In these artists’ films there is a concrete relationship between sound and image, the colors and shapes changing and moving on screen, appear as if they are the sound-making source. In the case of Robin Fox’s “Backscatter”(Fox 2005) DVD, the audio heard on the DVD is the same signal used to create patterns filmed off the screen of a cathode ray oscilloscope. Whilst this creates a an impressive synchronicity between moving image and sound, if every beat of film has the same relationship between sound and image it becomes a kind of monotone unison. Mike Figgis in interview with Aitken talks of the value of treating sound and image as separate flexible streams of information, “If you can fragment and separate the visual images from sound, the overall picture functions in a really interesting way. It becomes a device for representing fragments of memory. The interesting thing about cinema is its potential for a non-linear timing of events and the ability to revisit those events.” (Aitken 2007) I agree that a consistently rigid supposedly perfect synchronisation between movement or timing of images and a films soundtrack may limit the potential for film to treat time flexibly and build its fragments of memory and potential for networks of associations. 4.5 Visual Music in the Digital era.The multi-sensory components of Visual Music, sound, image and movement, are to a computer, like information of any kind, always manipulable, reconfigurable data. Computers can work with sound and image interchangeably. For this reason computer technology may well have led to the increasing attention given to Visual Music. This is now leading to a transformation and expansion of the definitions of Visual Music. In the recent Visual Music film, Graveshift (Stavchansky 2004), there is more of a two-way resonance between image and sound, and between abstract and concrete representation. The electro acoustic soundtrack in this film also contains an interesting meshing of representation and abstraction; recognisable sounds of places and things (“field recordings”) merge into new sonic spaces and musical compositions.
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